7/3/2023 0 Comments Dying light vs dead island![]() ![]() Zombies will often wriggle out of a storm drain, or from under a car, or from a vent in the ceiling, which masks the fact that they’re spawning in. I get that game devs are still wrestling with draw distance (even now, in 2023), but Dead Island 2 is pretty good at hiding this. But from a lore perspective, it feels really weird.Īnd since I’m going through my gripes here, I also want to bring up the fact that occasionally zombies just materialize, as if they were beamed down by some sort of spacecraft. How would spending money at a workbench - where you’re clearly all alone - help you to repair a weapon? And why are prices so inflated, with a high-level hammer selling for $5,000 or more? Now, I totally accept this premise from a gameplay perspective, because it’s so much more convenient than, say, having to find specific resources to repair specific items (metal scrap to repair a sword, for example). Of course, this brings up one of Dead Island 2‘s weird quirks: Money makes no sense in this game. This allows you to find a weapon type and mod combo that you love, then just use that for most of the game. So if you get a machete at level 3, you can keep paying to upgrade it so that it’s still a viable weapon at level 23. And, to top it off, you can spend money to increase the level of any of your weapons. On the contrary, in Dead Island 2, even though weapons will wear out and eventually break, they can always be repaired at a workbench. And then once you found the Master Sword, you wouldn’t touch another weapon for the rest of the game. In BotW, you knew to never get attached to a weapon, because it would eventually break and you’d have to replace it with something else. This is where Dead Island 2‘s breakable weapons system feels so much better than, say, Breath of the Wild‘s. But this lets you add or change damage types, add unique perks (like faster reload times or increased damage), and even repair something that’s broken. Most of the weapons you collect can be modded, though you’ll need to find blueprints for the specific mods that you want. There are, of course, also several shotguns and pistols and even a nailgun to use, depending on your preference.Īnd then there’s the crafting/repair system, which I had a ton of fun with. I’m particularly fond of the carbine because it feels so mechanical and heavy, and I tend to really enjoy chunky-feeling firearms in video games. You’ll get access to guns later in the game, and this is where things really start getting interesting. ![]() In lesser games, swinging a bat would feel roughly the same as a sledgehammer, but in Dead Island 2, those are wildly different experiences. ![]() There’s a slew of melee weapons, from knives to baseball bats to massive sledgehammers, and each one feels unique. The main reason for this, I think, is that combat feels excellent. I was hoping for something a bit more open-worldy, but even as a more confined experience, the game really clicks for me. What I really wanted from Dead Island 2 was something to rinse the taste of Dying Light 2 out of my mouth. How did they do? Is Dead Island 2 good enough to escape the long shadow cast by Dying Light? Deep Silver sent me a review code so I could answer these questions for myself.Īnd I have to say, Dead Island 2 isn’t exactly what I was initially hoping for, but I’m also not disappointed. With Techland focused on supporting Dying Light 2, Deep Silver brought on Dambuster Studios for development duties this time around. So when Dead Island 2 broke its long silence in 2022 with a fresh gameplay trailer, the zombie-loving gaming world let out a collective cheer. In fact, it only left a lot of us itching for more Dying Light action while recalling Dead Island through rose-tinted memories.Īnd that means that the proverbial soil was fertile for another Dead Island game. In early 2022, Techland released the highly ambitious Dying Light 2, which just didn’t pack the punch that the first game did. Techland went off to develop Dying Light, which I think is quite possibly the best zombie game of all time, while Deep Silver hung onto the Dead Island rights, letting the I.P. ![]() But then developer Techland and publisher Deep Silver parted ways. When the game released later that year, it didn’t quite live up to the extremely high expectations set by that original trailer, but Dead Island did develop something of a cult following - enough that a sequel, Dead Island Riptide, was released in 2013. ![]()
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